![]() Animating can use up that limit rather quickly. Even digital cameras have shutters and the shutters have a limit to how many pictures it can take. If it’s not the final shoot I recommend using a web camera or a video camera with the ability to capture stills. Method to keep frames lined up (Usually a peg bar, unless you’re using a flip book)Ĭamera: Fastest and easiest way of testing your animation.Animation Software (options provided below).SUPPLIES: what you’ll need to get started. The disadvantage is you have to make sure you take a picture every time and once erase something: that’s it, that frame is gone. ![]() The same applies to digital hand drawn animation, and it’s not uncommon for the two techniques to be mixed now a days.Īs for chalkboards and white boards, you can do some cool stuff using the mediums for some cool effects and it sometimes reduces the amount of drawing you have to do because you can choose to erase only one part and redraw it, essentially giving you the option to have a hold and a new frame all on the same layer. You can check back on your last drawing or all the way back to your first drawing. If you’re drawing on paper you usually have the advantage of being able to better plan out your animation, add and takeaway frames, use layers, etc. There are 3 ways I know of for you to go about hand drawn animation: Traditional on paper/cells, traditional on chalkboards or whiteboards etc, or digitally on the computer.
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